XM 2010

Weapons / v1.1.6 / May 12, 2023
Extended Commercial License

AAA quality sniper rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$74.99
or look at

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Bolt action sniper rifle (.300).

Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:

  • Weapon body (static & skeletal)
  • Optical sight L (static & skeletal)
  • Bipod (static & skeletal)
  • Muzzle brake (static)
  • Picatinny rail (static)

Each animation of the character has 3 variations depending on the left hand position on the weapon:

  • On handguard
  • With angled grip
  • With vertical folding grip

Weapon color themes:

  • Monochrome:
    • Black
    • Sienna
  • Camo:
    • Modern
    • Desert
    • Winter
    • Woodland

Materials support adjustments of scratch intensity, colors, metallic parameters. Render target / crosshairs materials with lens depth imitation and parallax effect.

Includes blueprints, playable demo map.

Animations

Arms
  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire bolt action
  • Fire bolt action aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim
Rifle
  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire bolt action
  • Fire empty layered
  • Holster
  • Reload empty
  • Reload loaded
  • Stock collapsed pose
  • Unlocked pose
Bipod
  • Expanded pose
Gun case
  • Open
  • Opened pose
  • Close

Particle Effects

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects

  • Bolt pull empty
  • Bolt pull loaded
  • Bolt pull half motion
  • Bolt release empty
  • Bolt release loaded
  • Bolt release half motion
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach hard
  • Magazine detach soft
  • Magazine drop on concrete (5 variations)
  • Magazine get in rifle
  • Magazine release push
  • Safety on
  • Safety off
  • Shot empty cocked
  • Shot loud (5 variations)
  • Shot with silencer (5 variations)
  • Trigger push
  • Case open
  • Case close

Environment Props

  • Ammo box entirely, container & cover separately
  • Gun case
  • Carton box
  • Pallet

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 21
Number of Meshes 5 Skeletal
19 Static
Number of Materials and Instances 24 Materials
96 Material Instances
Number of Textures 161
Texture Resolutions 256x256
512x512
1024x1024
2048x2048
4096x4096
Number of Particle Effects 3
Number of Animations 134
Number of Audio Waves 37 Stereo
37 Mono
Number of Audio Cues 13 Stereo
13 Mono

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Arms 37,228 tris
37,296 vert
Rifle 31,957 tris
32,567 vert
20,649 tris
22,372 vert
8,506 tris
10,861 vert
1,288 tris
1,828 vert
Bipod 6,236 tris
6,758 vert
3,780 tris
4,527 vert
1,913 tris
2,443 vert
192 tris
322 vert
MuzzleBrake 1,138 tris
1,242 vert
742 tris
846 vert
456 tris
540 vert
16 tris
30 vert
Optical sight L 9,436 tris
9,842 vert
5,420 tris
6,057 vert
1,982 tris
2,438 vert
212 tris
338 vert
Picatinny 632 tris
910 vert
584 tris
862 vert
222 tris
360 vert
20 tris
40 vert
Gun case 13,292 tris
15,425 vert
7,460 tris
9,527 vert
2,236 tris
3,411 vert
56 tris
112 vert
Ammo box 1,620 tris
1,362 vert
912 tris
922 vert
244 tris
340 vert
54 tris
108 vert
Pallet 372 tris
600 vert
48 tris
96 vert
12 tris
24 vert
Carton box 12 tris
24 vert

Getting started

Copy the folder from zip

PrecisionSniperRifle X.XX/Content/PrecisionSniperRifle

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/PrecisionSniperRifle

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

1.1.6 - May 12, 2023

  • Support for UE 5.2.

1.1.5 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

1.1.4 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

1.1.3 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

1.1.2 - October 15, 2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Blueprints refactored.

1.1.1 - August 22, 2021

  • Added support for UE 4.27.

1.1.0 - August 3, 2021

  • Added separated versions of check ammo - check magazine, check chamber.
  • Adjusted left hand position on rifle (default and angled grip versions) for all animation takes.
  • Activation of SceneCaptureComponent2D only while aiming to improve performance.
  • Downscaled render target texture to 512x512.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

1.0.0 - May 17, 2021

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Product support

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