- Description
- Technical Info
- Installation
- Changelog
- Support
What's inside?
Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).
Bolt action sniper rifle (.300).
Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:
- Weapon body (static & skeletal)
- Optical sight L (static & skeletal)
- Bipod (static & skeletal)
- Muzzle brake (static)
- Picatinny rail (static)
Each animation of the character has 3 variations depending on the left hand position on the weapon:
- On handguard
- With angled grip
- With vertical folding grip
Weapon color themes:
- Monochrome:
- Black
- Sienna
- Camo:
- Modern
- Desert
- Winter
- Woodland
Materials support adjustments of scratch intensity, colors, metallic parameters. Render target / crosshairs materials with lens depth imitation and parallax effect.
Animations
Arms
- A pose
- Aim in spring
- Aim out spring
- Bolt action
- Check ammo
- Check chamber
- Check magazine
- Equip
- Equip bolt action
- Fire
- Fire aim
- Fire bolt action
- Fire bolt action aim
- Fire empty layered
- Holster
- Idle loop
- Idle loop aim
- Inspect
- Interact
- Jog loop
- Jog start
- Jog stop (by jog loop hand position - left, middle, right)
- Jog to jump (by jog loop hand position - left, middle, right)
- Jump landed
- Jump loop
- Jump start
- Jump to jog
- Pick
- Reload empty
- Reload loaded
- Sprint loop
- Sprint to jump (by sprint loop hand position - left, middle, right)
- T pose
- Walk loop
- Walk loop aim
Rifle
- Ammo 1 pose
- Ammo 2 pose
- Ammo empty pose
- Bolt action
- Check ammo
- Check chamber
- Check magazine
- Equip
- Equip bolt action
- Fire
- Fire bolt action
- Fire empty layered
- Holster
- Reload empty
- Reload loaded
- Stock collapsed pose
- Unlocked pose
Bipod
- Expanded pose
Gun case
- Open
- Opened pose
- Close
Particle Effects
- Muzzle flash
- Muzzle smoke
- Bolt gas
Sound Effects
- Bolt pull empty
- Bolt pull loaded
- Bolt pull half motion
- Bolt release empty
- Bolt release loaded
- Bolt release half motion
- Bullet shell drop on concrete (5 variations)
- Magazine attach
- Magazine detach hard
- Magazine detach soft
- Magazine drop on concrete (5 variations)
- Magazine get in rifle
- Magazine release push
- Safety on
- Safety off
- Shot empty cocked
- Shot loud (5 variations)
- Shot with silencer (5 variations)
- Trigger push
- Case open
- Case close
Environment Props
- Ammo box entirely, container & cover separately
- Gun case
- Carton box
- Pallet
Details
Subject | Description |
---|---|
Scaled to Epic skeleton | Yes |
Collision | Yes, custom |
Number of Unique Meshes | 21 |
Number of Meshes | 5 Skeletal 19 Static |
Number of Materials and Instances | 24 Materials 96 Material Instances |
Number of Textures | 161 |
Texture Resolutions | 256x256 512x512 1024x1024 2048x2048 4096x4096 |
Number of Particle Effects | 3 |
Number of Animations | 134 |
Number of Audio Waves | 37 Stereo 37 Mono |
Number of Audio Cues | 13 Stereo 13 Mono |
Poly / Vertex count
Mesh | LOD0 | LOD1 | LOD2 | LOD3 |
---|---|---|---|---|
Arms | 37,228 tris 37,296 vert |
— | — | — |
Rifle | 31,957 tris 32,567 vert |
20,649 tris 22,372 vert |
8,506 tris 10,861 vert |
1,288 tris 1,828 vert |
Bipod | 6,236 tris 6,758 vert |
3,780 tris 4,527 vert |
1,913 tris 2,443 vert |
192 tris 322 vert |
MuzzleBrake | 1,138 tris 1,242 vert |
742 tris 846 vert |
456 tris 540 vert |
16 tris 30 vert |
Optical sight L | 9,436 tris 9,842 vert |
5,420 tris 6,057 vert |
1,982 tris 2,438 vert |
212 tris 338 vert |
Picatinny | 632 tris 910 vert |
584 tris 862 vert |
222 tris 360 vert |
20 tris 40 vert |
Gun case | 13,292 tris 15,425 vert |
7,460 tris 9,527 vert |
2,236 tris 3,411 vert |
56 tris 112 vert |
Ammo box | 1,620 tris 1,362 vert |
912 tris 922 vert |
244 tris 340 vert |
54 tris 108 vert |
Pallet | 372 tris 600 vert |
48 tris 96 vert |
12 tris 24 vert |
— |
Carton box | 12 tris 24 vert |
— | — | — |
Getting started
Copy the folder from zip
PrecisionSniperRifle X.XX/Content/PrecisionSniperRifle
to your project's Content folder:
../Unreal Projects/MyProjectName/Content/PrecisionSniperRifle
Project setup
-
Set in project settings Near Clip Plane to 2.0 and restart the engine.
-
For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:
UE4 event | UE5 event | Binding | Scale |
---|---|---|---|
Turn | Turn Right / Left Mouse | MouseX | 1.0 |
LookUp | Look Up / Down Mouse | MouseY | -1.0 |
MoveForward | Move Forward / Backward | W S |
1.0 -1.0 |
MoveRight | Move Right / Left | D A |
1.0 -1.0 |
Release history
1.1.6 - May 12, 2023
- Support for UE 5.2.
1.1.5 - November 22, 2022
- Support for UE 5.1.
- Input axes config migrated to Enhanced Input.
1.1.4 - April 10, 2022
- The names of the input axis events are matched to the new FPS template (UE5).
1.1.3 - April 7, 2022
- Added support for UE 5.0.
- Dropped support for UE 4.20, 4.21.
1.1.2 - October 15, 2021
- Added procedural arch trajectory and spring for aiming transition.
- Added smooth transitions for camera shakes.
- Fixed extra push when jog/sprint stopping with inertia.
- Fixed bug when start jogging after aiming out.
- Blueprints refactored.
1.1.1 - August 22, 2021
- Added support for UE 4.27.
1.1.0 - August 3, 2021
- Added separated versions of check ammo - check magazine, check chamber.
- Adjusted left hand position on rifle (default and angled grip versions) for all animation takes.
- Activation of SceneCaptureComponent2D only while aiming to improve performance.
- Downscaled render target texture to 512x512.
- Fixed bugs of locomotion.
- Fixed bugs of playing shot sounds.
1.0.0 - May 17, 2021
- Initial release.
Communication
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com