Scorpion EVO 3 A1

Weapons / v1.0.3 / November 22, 2022
Extended Commercial License

AAA quality submachine gun with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.4

$64.99
or look at

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Submachine gun (9x19).

Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:

  • Weapon body (static & skeletal)
  • Stock (static & skeletal)
  • Iron sights (static)
  • Hand stop (static)
  • Picatinny rail (static)

Each animation of the character has 3 variations depending on the left hand position on the weapon:

  • On handguard
  • With angled grip
  • With vertical folding grip

Weapon color themes:

  • Monochrome:
    • Black
    • Sienna
  • Camo:
    • Modern
    • Desert
    • Winter
    • Woodland

Materials support adjustments of scratch intensity, colors, metallic parameters.

Includes blueprints, playable demo map.

Animations

Arms
  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check ammo bolt hold
  • Check chamber
  • Check chamber bolt hold
  • Check magazine
  • Equip
  • Equip bolt action
  • Equip bolt drop
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty bolt release
  • Reload empty charging handle
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim
Rifle
  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check ammo bolt hold
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Equip bolt drop
  • Fire
  • Fire bolt hold
  • Fire empty layered
  • Holster
  • Reload empty bolt release
  • Reload empty charging handle
  • Reload loaded
  • Unlocked pose
Stock
  • Buffer collapsed pose
Gun case
  • Open
  • Opened pose
  • Close

Particle Effects

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects

  • Bolt drop
  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bolt slap
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach by hand
  • Magazine detach by drop
  • Magazine drop on concrete (5 variations)
  • Magazine release push
  • Magazine release release
  • Safety off
  • Safety on
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Trigger push
  • Case open
  • Case close

Environment Props

  • Ammo box entirely, container & cover separately
  • Gun case
  • Carton box
  • Pallet

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 22
Number of Meshes 4 Skeletal
18 Static
Number of Materials and Instances 20 Materials
73 Material Instances
Number of Textures 114
Texture Resolutions 256x256
512x512
1024x1024
2048x2048
4096x4096
Number of Particle Effects 3
Number of Animations 145
Number of Audio Waves 47 Stereo
47 Mono
Number of Audio Cues 15 Stereo
15 Mono

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Arms 37,228 tris
37,296 vert
SMG 14,854 tris
14,976 vert
9,130 tris
10,275 vert
1,621 tris
2,650 vert
269 tris
499 vert
Stock 3,510 tris
3,352 vert
1,798 tris
1,964 vert
486 tris
679 vert
76 tris
152 vert
HandStop 648 tris
592 vert
404 tris
418 vert
104 tris
174 vert
24 tris
42 vert
Iron sight front 1,127 tris
1,275 vert
653 tris
847 vert
111 tris
204 vert
24 tris
50 vert
Iron sight rear 2,361 tris
2,209 vert
987 tris
1,157 vert
207 tris
371 vert
22 tris
44 vert
Picatinny 764 tris
1,084 vert
520 tris
740 vert
160 tris
304 vert
10 tris
20 vert
Case 13,202 tris
12,632 vert
8,754 tris
9,248 vert
2,621 tris
3,870 vert
48 tris
96 vert
Ammo box 1,620 tris
1,362 vert
912 tris
922 vert
244 tris
340 vert
54 tris
108 vert
Pallet 372 tris
600 vert
48 tris
96 vert
12 tris
24 vert
Carton box 12 tris
24 vert

Getting started

Copy the folder from zip

DischargerSMG X.XX/Content/DischargerSMG

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/DischargerSMG

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

1.0.3 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

1.0.2 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

1.0.1 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

1.0.0 - October 14, 2021

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Product support

support@rebelthorp.com
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