- Description
- Technical Info
- Installation
- Changelog
- Support
What's inside?
Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).
Pump action shotgun (12 gauge).
Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:
- Weapon body (static & skeletal)
- Stock (static & skeletal)
- Iron sights (static & skeletal)
- Picatinny rail (static)
Each animation of the character has 3 variations depending on the left hand position on the weapon:
- On handguard
- With angled grip
- With vertical folding grip
Weapon color themes:
- Monochrome:
- Black
- Sienna
- Camo:
- Modern
- Desert
- Winter
- Woodland
Materials support adjustments of scratch intensity, colors, metallic parameters.
Animations
Arms
- A pose
- Aim in spring
- Aim out spring
- Pump action
- Check ammo
- Check chamber
- Check magazine
- Equip
- Equip pump action
- Fire
- Fire pump action
- Fire aim
- Fire aim pump action
- Fire empty layered
- Holster
- Idle loop
- Idle loop aim
- Inspect
- Interact
- Jog loop
- Jog start
- Jog stop (by jog loop hand position - left, middle, right)
- Jog to jump (by jog loop hand position - left, middle, right)
- Jump landed
- Jump loop
- Jump start
- Jump to jog
- Load caliber to chamber
- Pick
- Reload start
- Reload start with load caliber to chamber
- Reload loop single caliber
- Reload loop double caliber
- Reload stop empty
- Reload stop loaded
- Sprint loop
- Sprint to jump (by sprint loop hand position - left, middle, right)
- T pose
- Walk loop
- Walk loop aim
Shotgun
- Ammo empty pose
- Check ammo
- Check chamber
- Equip
- Equip pump action
- Fire
- Fire pump action
- Fire empty layered
- Holster
- Load caliber to chamber
- Pump action
- Reload start
- Reload start with load caliber to chamber
- Reload loop single caliber
- Reload loop double caliber
- Reload stop empty
- Reload stop loaded
- Unlocked pose
Iron Sights
- Sight collapsed pose
Stock
- Buffer collapsed pose
- Cheek collapsed pose
Gun case
- Open
- Opened pose
- Close
Particle Effects
- Muzzle flash
- Muzzle smoke
- Bolt gas
Sound Effects
- Bolt pull empty
- Bolt pull loaded
- Bolt pull half motion
- Bolt release empty
- Bolt release loaded
- Bolt release half motion
- Bullet shell drop on concrete (5 variations)
- Caliber insert (4 variations)
- Load caliber to chamber (3 variations)
- Safety on
- Safety off
- Shot empty cocked
- Shot wet (5 variations)
- Trigger push
- Case open
- Case close
Environment Props
- Ammo box entirely, container & cover separately
- Gun case
- Carton box
- Pallet
Details
Subject | Description |
---|---|
Scaled to Epic skeleton | Yes |
Collision | Yes, custom |
Number of Unique Meshes | 17 |
Number of Meshes | 6 Skeletal 16 Static |
Number of Materials and Instances | 19 Materials 55 Material Instances |
Number of Textures | 93 |
Texture Resolutions | 256x256 1024x1024 2048x2048 4096x4096 |
Number of Particle Effects | 3 |
Number of Animations | 148 |
Number of Audio Waves | 29 Stereo 29 Mono |
Number of Audio Cues | 11 Stereo 11 Mono |
Poly / Vertex count
Mesh | LOD0 | LOD1 | LOD2 | LOD3 |
---|---|---|---|---|
Arms | 37,228 tris 37,296 vert |
— | — | — |
Shotgun | 14,385 tris 15,046 vert |
9,735 tris 11,100 vert |
3,751 tris 5,018 vert |
683 tris 943 vert |
Stock | 2,254 tris 2,625 vert |
1,552 tris 1,901 vert |
787 tris 1,028 vert |
225 tris 343 vert |
Iron sight front | 984 tris 986 vert |
608 tris 714 vert |
308 tris 405 vert |
110 tris 170 vert |
Iron sight rear | 1,904 tris 2,128 vert |
1,250 tris 1,528 vert |
498 tris 682 vert |
148 tris 225 vert |
Picatinny | 764 tris 1,084 vert |
520 tris 740 vert |
160 tris 304 vert |
10 tris 20 vert |
Calibers box | 1,264 tris 1,146 vert |
688 tris 822 vert |
200 tris 300 vert |
40 tris 84 vert |
Gun case | 6,980 tris 6,496 vert |
5,056 tris 5,186 vert |
2,862 tris 3,151vert |
336 tris 484 vert |
Ammo box | 1,620 tris 1,362 vert |
912 tris 922 vert |
244 tris 340 vert |
54 tris 108 vert |
Pallet | 372 tris 600 vert |
48 tris 96 vert |
12 tris 24 vert |
— |
Carton box | 12 tris 24 vert |
— | — | — |
Getting started
Copy the folder from zip
TacticalPumpShotgun X.XX/Content/TacticalPumpShotgun
to your project's Content folder:
../Unreal Projects/MyProjectName/Content/TacticalPumpShotgun
Project setup
-
Set in project settings Near Clip Plane to 2.0 and restart the engine.
-
For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:
UE4 event | UE5 event | Binding | Scale |
---|---|---|---|
Turn | Turn Right / Left Mouse | MouseX | 1.0 |
LookUp | Look Up / Down Mouse | MouseY | -1.0 |
MoveForward | Move Forward / Backward | W S |
1.0 -1.0 |
MoveRight | Move Right / Left | D A |
1.0 -1.0 |
Release history
2.0.5 - November 22, 2022
- Support for UE 5.1.
- Input axes config migrated to Enhanced Input.
2.0.4 - April 10, 2022
- The names of the input axis events are matched to the new FPS template (UE5).
2.0.3 - April 7, 2022
- Added support for UE 5.0.
- Dropped support for UE 4.20, 4.21.
2.0.2 - October 15, 2021
- Added procedural arch trajectory and spring for aiming transition.
- Added smooth transitions for camera shakes.
- Fixed extra push when jog/sprint stopping with inertia.
- Fixed bug when start jogging after aiming out.
- Blueprints refactored.
2.0.1 - August 22, 2021
- Added support for UE 4.27.
2.0.0 - August 3, 2021
- Weapon & parts downscaled to match real world.
- Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
- Animations redone and new ones added.
- Sounds redone and new ones added.
- Content-related changes in blueprints.
1.0.0 - July 16, 2020
- Initial release.
Communication
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com