AR-15

Weapons / v2.1.5 / November 22, 2022
Extended Commercial License

AAA quality assault rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$64.99
or look at

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Assault rifle (5.56×45).

Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:

  • Weapon body (static & skeletal)
  • Short and long hand guards (static)
  • Stock (static & skeletal)
  • Iron sights (static)
  • Booster (static)
  • Picatinny rail (static)

Each animation of the character has 3 variations depending on the left hand position on the weapon:

  • On handguard
  • With angled grip
  • With vertical folding grip

Weapon color themes:

  • Monochrome:
    • Black
    • Sienna
  • Camo:
    • Modern
    • Desert
    • Winter
    • Woodland

Materials support adjustments of scratch intensity, colors, metallic parameters.

Includes blueprints, playable demo map.

Animations

Arms
  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check ammo bolt hold
  • Check chamber
  • Check chamber bolt hold
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty bolt release push
  • Reload empty bolt release slap
  • Reload empty charging handle
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim
Rifle
  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check ammo bolt hold
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire bolt hold
  • Fire empty layered
  • Holster
  • Reload empty bolt release push
  • Reload empty bolt release slap
  • Reload empty charging handle
  • Reload loaded
  • Unlocked pose
Stock
  • Buffer collapsed pose
  • Cheek collapsed pose
Gun case
  • Open
  • Opened pose
  • Close

Particle Effects

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects

  • Bolt drop
  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bolt slap
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine attach wobble
  • Magazine detach
  • Magazine drop on concrete (5 variations)
  • Safety on
  • Safety off
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Trigger push
  • Case open
  • Case close

Environment Props

  • Ammo box entirely, container & cover separately
  • Gun case
  • Carton box
  • Pallet

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 23
Number of Meshes 5 Skeletal
21 Static
Number of Materials and Instances 20 Materials
72 Material Instances
Number of Textures 130
Texture Resolutions 256x256
1024x1024
2048x2048
4096x4096
Number of Particle Effects 3
Number of Animations 146
Number of Audio Waves 46 Stereo
46 Mono
Number of Audio Cues 15 Stereo
15 Mono

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Arms 37,228 tris
37,296 vert
Rifle 14,468 tris
14,928 vert
7,945 tris
9,098 vert
2,044 tris
2,808 vert
148 tris
288 vert
Handguard S 7,014 tris
7,784 vert
4,842 tris
5,412 vert
1,234 tris
1,658 vert
22 tris
32 vert
Handguard L 11,910 tris
13,528 vert
8,264 tris
9,428 vert
2,182 tris
2,853 vert
32 tris
52 vert
Stock 3,619 tris
3,917 vert
2,199 tris
2,468 vert
648 tris
823 vert
52 tris
100 vert
Booster 1,046 tris
891 vert
452 tris
427 vert
100 tris
128 vert
16 tris
23 vert
Iron sight front 1,622 tris
1,663 vert
813 tris
895 vert
146 tris
196 vert
22 tris
46 vert
Iron sight rear 2,044 tris
2,130 vert
1,077 tris
1,167 vert
139 tris
178 vert
24 tris
46 vert
Picatinny 764 tris
1,084 vert
520 tris
740 vert
160 tris
304 vert
10 tris
20 vert
Gun case 10,830 tris
14,686 vert
7,300 tris
10,558 vert
1,230 tris
2,062 vert
40 tris
80 vert
Ammo box 1,620 tris
1,362 vert
912 tris
922 vert
244 tris
340 vert
54 tris
108 vert
Pallet 372 tris
600 vert
48 tris
96 vert
12 tris
24 vert
Carton box 12 tris
24 vert

Getting started

Copy the folder from zip

AmericanAssaultRifle X.XX/Content/AmericanAssaultRifle

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/AmericanAssaultRifle

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

2.1.5 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

2.1.4 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

2.1.3 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

2.1.2 - October 15, 2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Fixed bug when jumping while full auto shooting.
  • Blueprints refactored.

2.1.1 - August 22, 2021

  • Added support for UE 4.27.

2.1.0 - August 3, 2021

  • Added separated versions of check ammo - check magazine, check chamber, check chamber while bolt hold.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

2.0.0 - May 16, 2021

  • Weapon & parts downscaled to match real world.
  • Poly count increased.
  • Textures detailing improved.
  • Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
  • Animations redone and new ones added.
  • Sounds redone and new ones added.
  • Content-related changes in blueprints.

1.0.0 - May 31, 2019

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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