AK-105

Weapons / v2.1.5 / November 22, 2022
Extended Commercial License

AAA quality assault rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$64.99
or look at

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Assault rifle (5.45x39).

Weapon has a modular structure and consists of separate meshes for parts compatibility with another products:

  • Weapon body (static & skeletal)
  • Stock (static & skeletal)
  • Iron sights (static & skeletal)
  • Flash hider (static)
  • Picatinny rail (static)

Each animation of the character has 3 variations depending on the left hand position on the weapon:

  • On handguard
  • With angled grip
  • With vertical folding grip

Weapon color themes:

  • Monochrome:
    • Black
    • Sienna
  • Camo:
    • Modern
    • Desert
    • Winter
    • Woodland

Materials support adjustments of scratch intensity, colors, metallic parameters.

Includes blueprints, playable demo map.

Animations

Arms
  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty downside
  • Reload empty upside
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim
Rifle
  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Fire
  • Fire empty layered
  • Holster
  • Reload empty downside
  • Reload empty upside
  • Reload loaded
  • Unlocked pose
Iron Sights
  • Sight collapsed pose
Stock
  • Buffer collapsed pose
  • Cheek collapsed pose

Particle Effects

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects

  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach
  • Magazine drop on concrete (5 variations)
  • Safety on
  • Safety off
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Shot empty cocked
  • Trigger push

Environment Props

  • Ammo box entirely, container & cover separately
  • Rifle box entirely, container & cover separately
  • Carton box
  • Pallet

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 20
Number of Meshes 5 Skeletal
19 Static
Number of Materials and Instances 17 Materials
66 Material Instances
Number of Textures 117
Texture Resolutions 256x256
1024x1024
2048x2048
4096x4096
Number of Particle Effects 3
Number of Animations 132
Number of Audio Waves 42 Stereo
42 Mono
Number of Audio Cues 11 Stereo
11 Mono

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Arms 37,228 tris
37,296 vert
Rifle 22,352 tris
23,207 vert
12,522 tris
14,347 vert
2,030 tris
2,787 vert
224 tris
396 vert
Stock 8,288 tris
7,490 vert
4,273 tris
4,436 vert
974 tris
1,153 vert
42 tris
74 vert
Flash hider 636 tris
638 vert
358 tris
388 vert
148 tris
194 vert
32 tris
50 vert
Iron sight front 964 tris
1,037 vert
609 tris
749 vert
246 tris
325 vert
60 tris
102 vert
Iron sight rear 1,942 tris
2,031 vert
1,023 tris
1,208 vert
425 tris
541 vert
61 tris
107 vert
Picatinny 764 tris
1,084 vert
520 tris
740 vert
160 tris
304 vert
10 tris
20 vert
Rifle box 1,664 tris
1,292 vert
620 tris
680 vert
196 tris
292 vert
44 tris
88 vert
Ammo box 1,620 tris
1,362 vert
912 tris
922 vert
244 tris
340 vert
54 tris
108 vert
Pallet 372 tris
600 vert
48 tris
96 vert
12 tris
24 vert
Carton box 12 tris
24 vert

Getting started

Copy the folder from zip

RussianAssaultRifle X.XX/Content/RussianAssaultRifle

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/RussianAssaultRifle

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

2.1.5 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

2.1.4 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

2.1.3 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

2.1.2 - October 15, 2021

  • Added procedural arch trajectory and spring for aiming transition.
  • Added smooth transitions for camera shakes.
  • Fixed extra push when jog/sprint stopping with inertia.
  • Fixed bug when start jogging after aiming out.
  • Fixed bug when jumping while full auto shooting.
  • Blueprints refactored.

2.1.1 - August 22, 2021

  • Added support for UE 4.27.

2.1.0 - August 3, 2021

  • Added separated versions of check ammo - check magazine, check chamber.
  • Updated muzzle flash particle effect.
  • Fixed bugs of locomotion.
  • Fixed bugs of playing shot sounds.

2.0.0 - May 16, 2021

  • Weapon & parts downscaled to match real world.
  • Textures detailing improved.
  • Poly count increased for rifle body and rear iron sight.
  • Arms design changed, now supports retargeting from/to Epic skeleton directly from A pose.
  • Animations redone and new ones added.
  • Sounds redone and new ones added.
  • Content-related changes in blueprints.

1.0.0 - April 28, 2018

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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