Holographic Sight S
AAA quality holographic sight weapon attachment with PBR textures, 3 LODs.
Supported platforms: Windows, macOS, Linux
Supported UE versions: 4.22 - 4.27, 5.0 - 5.5
- Description
- Technical Info
- Installation
- Changelog
- Support
What's inside?
Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).
Small holographic sight weapon attachment for Picatinny/Weaver rail.
Attachment color themes:
- Monochrome:
- Black
- Desert
- Winter
- Woodland
Material supports adjustments of scratch intensity, color parameters. Marker materials with depth and parallax effect.
Details
Subject | Description |
---|---|
Scaled to Epic skeleton | Yes |
Collision | Yes, custom |
Number of Unique Meshes | 1 |
Number of Meshes | 1 Static |
Number of Materials and Instances | 3 Materials 14 Material Instances |
Number of Textures | 20 |
Texture Resolutions | 512x512 1024x1024 2048x2048 |
Poly / Vertex count
Mesh | LOD0 | LOD1 | LOD2 | LOD3 |
---|---|---|---|---|
Holographic sight S | 3,960 tris 3,870 vert |
2,636 tris 2,929 vert |
912 tris 1,262 vert |
84 tris 168 vert |
Getting started
Copy the folder from zip
HolographicSightS X.XX/Content/HolographicSightS
to your project's Content folder:
../Unreal Projects/MyProjectName/Content/HolographicSightS
Project setup
-
Set in project settings Near Clip Plane to 2.0 and restart the engine.
-
For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:
UE4 event | UE5 event | Binding | Scale |
---|---|---|---|
Turn | Turn Right / Left Mouse | MouseX | 1.0 |
LookUp | Look Up / Down Mouse | MouseY | -1.0 |
MoveForward | Move Forward / Backward | W S |
1.0 -1.0 |
MoveRight | Move Right / Left | D A |
1.0 -1.0 |
Release history
2.0.3 - November 22, 2022
- Support for UE 5.1.
- Input axes config migrated to Enhanced Input.
2.0.2 - April 10, 2022
- The names of the input axis events are matched to the new FPS template (UE5).
2.0.1 - April 7, 2022
- Added support for UE 5.0.
- Dropped support for UE 4.20, 4.21.
2.0.0 - May 16, 2021
- Mesh downscaled to match real world.
- Textures detailing improved.
- Content-related changes in blueprints.
1.0.0 - May 31, 2019
- Initial release.
Communication
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com