Holographic Sight L

Attachments / v2.0.3 / November 22, 2022
Extended Commercial License

AAA quality holographic sight weapon attachment with PBR textures, 3 LODs.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$8.99

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Large holographic sight weapon attachment for Picatinny/Weaver rail.

Attachment color themes:

  • Monochrome:
    • Black
    • Desert
    • Winter
    • Woodland

Material supports adjustments of scratch intensity, color parameters. Marker materials with depth and parallax effect.

Includes blueprints, playable demo map.

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 1
Number of Meshes 1 Static
Number of Materials and Instances 3 Materials
14 Material Instances
Number of Textures 20
Texture Resolutions 512x512
1024x1024
2048x2048

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Holographic sight L 2,768 tris
2,847 vert
1,808 tris
2,038 vert
520 tris
815 vert
76 tris
135 vert

Getting started

Copy the folder from zip

HolographicSightL X.XX/Content/HolographicSightL

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/HolographicSightL

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

2.0.3 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

2.0.2 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

2.0.1 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

2.0.0 - May 16, 2021

  • Mesh downscaled to match real world.
  • Textures detailing improved.
  • Content-related changes in blueprints.

1.0.0 - May 31, 2019

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Product support

support@rebelthorp.com
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