Holographic Magnifier

Attachments / v2.0.3 / November 22, 2022
Extended Commercial License

AAA quality holographic magnifier weapon attachment with PBR textures, 3 LODs.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$9.99

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Holographic magnifier weapon attachment for Picatinny/Weaver rail.

Attachment color themes:

  • Monochrome:
    • Black
    • Desert
    • Winter
    • Woodland

Material supports adjustments of scratch intensity, color parameters. Render target materials with lens depth imitation and parallax effect.

Includes blueprints, playable demo map.

Animations

Holographic magnifier
  • Expanded pose
  • Reduced height pose

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 1
Number of Meshes 1 Skeletal
1 Static
Number of Materials and Instances 4 Materials
14 Material Instances
Number of Textures 20
Texture Resolutions 1024x1024
2048x2048
Number of Animations 2

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Holographic magnifier 4,932 tris
5,121 vert
3,152 tris
3,736 vert
1,047 tris
1,458 vert
169 tris
293 vert

Getting started

Copy the folder from zip

HolographicMagnifier X.XX/Content/HolographicMagnifier

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/HolographicMagnifier

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

2.0.3 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

2.0.2 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

2.0.1 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

2.0.0 - May 16, 2021

  • Mesh downscaled to match real world.
  • Textures detailing improved.
  • Content-related changes in blueprints.

1.0.0 - May 31, 2019

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Product support

support@rebelthorp.com
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