Folding Grip

Attachments / v2.0.3 / November 22, 2022
Extended Commercial License

AAA quality vertical folding grip weapon attachment with PBR textures, 3 LODs.

Supported platforms: Windows, macOS, Linux

Supported UE versions: 4.22 - 4.27, 5.0 - 5.5

$3.99

What's inside?

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Forend vertical folding grip weapon attachment for Picatinny/Weaver rail.

Attachment color themes:

  • Monochrome:
    • Black
    • Desert
    • Winter
    • Woodland

Material supports adjustments of scratch intensity, color parameters.

Includes blueprints, playable demo map.

Animations

Folding grip
  • Collapsed pose

Details

Subject Description
Scaled to Epic skeleton Yes
Collision Yes, custom
Number of Unique Meshes 1
Number of Meshes 1 Skeletal
1 Static
Number of Materials and Instances 1 Material
7 Material Instances
Number of Textures 8
Texture Resolutions 2048x2048
Number of Animations 1

Poly / Vertex count

Mesh LOD0 LOD1 LOD2 LOD3
Folding grip 1,300 tris
1,209 vert
762 tris
796 vert
255 tris
298 vert
60 tris
84 vert

Getting started

Copy the folder from zip

FoldingGrip X.XX/Content/FoldingGrip

to your project's Content folder:

../Unreal Projects/MyProjectName/Content/FoldingGrip

Project setup

  1. Set in project settings Near Clip Plane to 2.0 and restart the engine.

  2. For projects before UE 5.1 need to bind axis mappings in project settings similar to official FPS template:

UE4 event UE5 event Binding Scale
Turn Turn Right / Left Mouse MouseX 1.0
LookUp Look Up / Down Mouse MouseY -1.0
MoveForward Move Forward / Backward W
S
1.0
-1.0
MoveRight Move Right / Left D
A
1.0
-1.0

Release history

2.0.3 - November 22, 2022

  • Support for UE 5.1.
  • Input axes config migrated to Enhanced Input.

2.0.2 - April 10, 2022

  • The names of the input axis events are matched to the new FPS template (UE5).

2.0.1 - April 7, 2022

  • Added support for UE 5.0.
  • Dropped support for UE 4.20, 4.21.

2.0.0 - May 16, 2021

  • Mesh downscaled to match real world.
  • Textures detailing improved.
  • Content-related changes in blueprints.

1.0.0 - May 31, 2019

  • Initial release.

Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

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Product support

support@rebelthorp.com
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